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Workplace xt image viewer pro render image issues
Workplace xt image viewer pro render image issues







workplace xt image viewer pro render image issues
  1. WORKPLACE XT IMAGE VIEWER PRO RENDER IMAGE ISSUES MANUAL
  2. WORKPLACE XT IMAGE VIEWER PRO RENDER IMAGE ISSUES CODE

Compared to its competition it is wider and taller and is just a bit shorter in length than the Maruti Swift. What helps the Punch look even more imposing is the size. In the top variant, you get LED lighting and teardrop shape with the tri-arrow pattern which looks fantastic lit up. The rear design too is muscular and you will find the same tri-arrow pattern on the bumper but the highlight are the tail lamps. On the lower variants you have to make do with 15-inch steel rims but in the one below the top Accomplished variant with the help of the option pack you can opt for the same 16-inch alloys along with projector headlamps, LED DRLs and blacked-out A-pillar. There is no shortage of muscle too, just look at the flared wheel arches! In the top variant you also get a dual-tone paint job and the sharply cut 16-inch alloy wheels complete the look. In profile it definitely makes a case of it being an SUV thanks to the upright A-pillar and the height, which is more than even its bigger brother, the Nexon. The LED daytime running lamps and projector headlamp placement reminds you of the Harrier and Tata designers have also added a tri-arrow pattern on the grille and lower half of the bumper which lends it some flair. Up front it appears imposing thanks to the high bonnet and puffed up panels. Few trims of the Nissan Magnite and Renault Kiger can also be looked at as alternates, considering the Punch’s price point.Īs far as looks are concerned, the Punch looks attractive. Tata Punch Rivals: The Tata Punch locks horns with the Mahindra KUV100 NXT and Maruti Ignis. Tata Punch Safety: Safety features on offer include dual front airbags, ABS with EBD, and a rear parking camera. Tata Punch Features: Its features list includes a 7-inch touchscreen system, a semi-digital instrument cluster, auto AC, automatic headlights, connected car tech (Creative i-RA pack), and cruise control. Tata Punch Ground Clearance: Its ground clearance is 187mm.

WORKPLACE XT IMAGE VIEWER PRO RENDER IMAGE ISSUES MANUAL

Tata Punch Engine and Transmission: Propulsion duties are carried out by the Altroz’ 1.2-litre petrol engine (86PS/113Nm), coupled with a standard 5-speed manual and an optional 5-speed AMT. Tata Punch Boot Space: The Punch has a boot space of 366 litres. Tata Punch Seating Capacity: It is a five seater micro SUV. The Kaziranga edition is exclusive to the top trim. Tata Punch Variants: It can be had in four trims: Pure, Adventure, Accomplished, and Creative. Tata Punch Price: Tata retails the Punch between Rs 5.93 lakh and 9.49 lakh (ex-showroom Delhi). I've already spent a lot more time on this than I would have liked, and I can't believe that pulling this off would be this difficult.Latest Update: The Tata Punch crossed the 1 lakh units milestone in less than a year. I also can't find a way of manually rendering image effects, so I'm assuming that calling the Render method is supposed to include that.

workplace xt image viewer pro render image issues

I haven't been able to find the bug report through Google, and I can't find a way to search by issue ID on Unity's issue tracker, so I have no idea if this is intentional or if any workarounds were ever provided (since it obviously wasn't fixed).

workplace xt image viewer pro render image issues

Using Graphics.Blit to make the screenshot match my desired resolution only stretches the image as needed, which is not what I want, and Screen.SetResolution() doesn't seem to have any effect on the Render method. ScreenCapture.CaptureScreenshotIntoRenderTextureĪnd while those all give me a screenshot that includes the post processing effects, I can't find a way to have them produce a screenshot of a custom resolution (a resolution other than what the game is currently rendering at, whether in-editor or fullscreen). I've tried various other methods, including: I've been manually calling the Camera.Render method, but this only renders the scene-no UI (which was fine, since I didn't really want that in there anyways) and no post processing, which is problematic because screenshots no longer match what the game actually looks like. This is great, especially when I want to take screenshots with a higher resolution than what my monitor has, except that when I added some post processing effects the other day, I noticed that they aren't included in the render.

WORKPLACE XT IMAGE VIEWER PRO RENDER IMAGE ISSUES CODE

I have this incredibly useful bit of code that allows me to save the camera output to an image file at a desired resolution. Sorry to necro this thread, but I'm having exactly this problem in Unity 2019.3 with URP.









Workplace xt image viewer pro render image issues